home *** CD-ROM | disk | FTP | other *** search
- FOUNTAIN history
- ----------------
-
-
-
- RELEASE 0.40
- o Now supports output for PolyRay. Uses blobs when outputing to
- this raytracer
- o Changed the /o option from "POV output" to "output select"
- o Modified the bounce formulas, now it gives a better, and more
- realistic bounce
- o discovered a bug when using the values of 69 - 72 for the exit
- angle without the /l option. For some reason, it isn't shooting
- the particles correctly
- o Discovered a second bug. When using the /l (random allowance)
- option, it shoots the particles in a full 360 degrees instead of
- shooting them in designated area. Both of these bugs are being
- caused by unknown reasons, and I am testing them, but have not
- found out why it is not working properly
-
- RELEASE 0.30
- o Now supports output for the Persistence of Vision Ray Tracer
- (Version 1.0 and 2.0). When outputting to POV, it uses blobs instead
- of spheres
- o Added the /w option, which allows for a preview of the path of the
- particles, still working out bugs on this; NOTE: to use this
- option you must have the EGAVGA.BGI file in the same directory as
- fountain
- o Now compiled in a 286 mode which will make all the math functions
- go way faster than the emulation mode
-
- RELEASE 0.20
- o Added the long awaited /m option, better know as minimum distance
- or "Aritificial Colision Detection". This will simulate the
- particle hitting a "floor" and bouncing off of it
- o Added the /d option which allows particle dissolve, so the
- particles radius will shrink down as they shoot out
- o FOUNTAIN now shows what particle number it's working on as it creates them
-
-
-
- RELEASE 0.10
- o 400 frames (max)
- o Added a buffering system that stores the particle information from
- the current frame in memory, and then writes it to disk, instead of
- writing to disk each for every frame. Basically it is *ALOT* faster
- and saves wear and tear on the old HD.
- o FOUNTAIN now shows what frame it's working on as it creates the
- particles
- o Changed some of the defaults
-
-
-
- RELEASE 0.03:
-
- o 300 frames (max)
- o Added the /l option which shoots the particles in a random angle
- o Added positioning support with the /n option
- o changed some of the old defaults
-
-
-
- RELEASE 0.02:
-
- o 200 frames (max)
- o Scale; You can now scale the scene by using the /c option
- o Fixed a bug that caused the particles to be shot downward instead
- of upward
-
-
-
- RELEASE 0.01:
-
- o 100 Frames (Max)
- o Output to Vivid
- o Definable particle count, particle radius, particle angle, gravity,
- particle velocity, surface, frame count, particle radius,
- y-rotation
-